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PC Gamer (Italian) 30
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3do_seqp.3do
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Text File
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1998-02-25
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5KB
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153 lines
# MODEL 'SeqP.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Weapons\SeqCharge\Powerup\SeqP.prj in VISUAL mode with ver4.63.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 4
0: SEQP1.MAT
1: SEQP2.MAT
2: SEQP3.MAT
3: SEQP4.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.102204
# Insertion offset
INSERT OFFSET 0.000000 -0.000000 0.000895
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME minePU
RADIUS 0.102204
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 12
# num: x: y: z: i:
0: -0.009745 0.022184 0.000000 0.000000
1: -0.019886 0.009032 0.000000 0.000000
2: -0.019886 -0.008874 0.000000 0.000000
3: -0.011171 -0.022184 -0.000000 0.000000
4: -0.009745 0.022184 0.042868 0.000000
5: -0.019886 0.009032 0.042868 0.000000
6: -0.019886 -0.008874 0.042868 0.000000
7: -0.011171 -0.022184 0.042868 0.000000
8: 0.019886 -0.022184 -0.000000 0.000000
9: 0.019886 0.022184 0.000000 0.000000
10: 0.019886 -0.022184 0.042868 0.000000
11: 0.019886 0.022184 0.042868 0.000000
TEXTURE VERTICES 30
0: 0.000010 -0.000007
1: 18.971436 -0.000007
2: 44.800003 -0.000003
3: 63.999996 -0.000001
4: 0.000005 -32.000000
5: 18.971428 -31.999996
6: 44.799992 -31.999996
7: 63.999989 -31.999990
8: 64.000008 0.000001
9: 64.000008 -0.000005
10: 2.938768 -0.000007
11: -0.000008 -0.000001
12: 64.000008 -31.999990
13: 64.000008 -31.999996
14: 2.938768 -32.000000
15: -0.000008 -31.999990
16: 63.999989 -31.999992
17: 0.000005 -31.999998
18: 64.015450 -63.436390
19: -0.015435 -63.436394
20: -0.015438 -16.594915
21: 18.965147 -0.563607
22: 44.806183 -0.563607
23: 64.015450 -14.340508
24: 64.015442 -63.436390
25: -0.015446 -63.436394
26: -0.015451 -16.594915
27: 18.965132 -0.563607
28: 44.806168 -0.563607
29: 64.015434 -14.340508
VERTEX NORMALS
# num: x: y: z:
0: -0.385440 0.783926 -0.486719
1: -0.836957 0.285211 -0.467074
2: -0.849591 -0.253397 -0.462584
3: -0.413400 -0.764810 -0.494132
4: -0.385440 0.783926 0.486719
5: -0.836957 0.285211 0.467074
6: -0.849591 -0.253397 0.462585
7: -0.413400 -0.764810 0.494132
8: 0.577350 -0.577350 -0.577350
9: 0.577350 0.577350 -0.577350
10: 0.577350 -0.577350 0.577350
11: 0.577350 0.577350 0.577350
FACES 8
# num: material: type: geo: light: tex: extralight: verts:
0: 2 0x0000 4 3 1 0.0000 4 0, 0 1, 1 5, 5 4, 4
1: 2 0x0000 4 3 1 0.0000 4 1, 1 2, 2 6, 6 5, 5
2: 2 0x0000 4 3 1 0.0000 4 2, 2 3, 3 7, 7 6, 6
3: 3 0x0000 4 3 1 0.0000 4 9, 9 0, 10 4, 14 11, 13
4: 3 0x0000 4 3 1 0.0000 4 3, 11 8, 8 10, 12 7, 15
5: 0 0x0000 4 3 1 0.0000 4 8, 3 9, 0 11, 17 10, 16
6: 1 0x0000 4 3 1 0.0000 6 0, 20 9, 19 8, 18 3, 23 2, 22 1, 21
7: 1 0x0000 4 3 1 0.0000 6 10, 24 11, 25 4, 26 5, 27 6, 28 7, 29
FACE NORMALS
# num: x: y: z:
0: -0.791914 0.610633 0.000000
1: -1.000000 0.000000 0.000000
2: -0.836619 -0.547786 0.000000
3: 0.000000 1.000000 0.000000
4: 0.000000 -1.000000 0.000000
5: 1.000000 0.000000 0.000000
6: 0.000000 0.000000 -1.000000
7: 0.000000 0.000000 1.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 minePU